Designing a full-sized game for a five-inch screen is about smart choices, not...
https://fair-wiki.win/index.php/Responsive_Breakpoints_for_Games:_Should_I_Target_Specific_Phones%3F
Designing a full-sized game for a five-inch screen is about smart choices, not just making everything smaller. It means focusing on touch-first controls that feel natural on a small display. You decide between portrait or landscape based on what fits best